A compilation of the common *Data objects that would be used for stock game objects.
Each function is named after the ObjectClass name (internal name) it creates.
No Prefab assumes empire allegiance or initial health.
This file is more useful for reference, rather than application.
A compilation of the common
*Data
objects that would be used for stock game objects. Each function is named after theObjectClass
name (internal name) it creates. NoPrefab
assumes empire allegiance or initial health. This file is more useful for reference, rather than application.