Object

net.psforever.packet.game.objectcreate

Prefab

Related Doc: package objectcreate

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object Prefab

A compilation of the common *Data objects that would be used for stock game objects. Each function is named after the ObjectClass name (internal name) it creates. No Prefab assumes empire allegiance or initial health. This file is more useful for reference, rather than application.

Source
Prefab.scala
Linear Supertypes
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Value Members

  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. object Vehicle

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  5. final def asInstanceOf[T0]: T0

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  6. def clone(): AnyRef

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    protected[java.lang]
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  7. final def eq(arg0: AnyRef): Boolean

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  8. def equals(arg0: Any): Boolean

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  9. def finalize(): Unit

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    protected[java.lang]
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    @throws( classOf[java.lang.Throwable] )
  10. final def getClass(): Class[_]

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  11. def hashCode(): Int

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  12. final def isInstanceOf[T0]: Boolean

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  13. final def ne(arg0: AnyRef): Boolean

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  14. final def notify(): Unit

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  15. final def notifyAll(): Unit

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  16. final def synchronized[T0](arg0: ⇒ T0): T0

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  17. def toString(): String

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  18. final def wait(): Unit

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  19. final def wait(arg0: Long, arg1: Int): Unit

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  20. final def wait(arg0: Long): Unit

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