net.psforever.packet.game.objectcreate
the type of implant
the amount of time necessary until this implant is ready to be activated; technically, this is unconfirmed
whether this implant is turned on; technically, this is unconfirmed
whether this implant is turned on; technically, this is unconfirmed
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
For example, a traditional Int
is normally a 32-bit number, often rendered as a 32u
number.
When parsed with a uintL(7)
, it's length will be considered 7 bits (7u
).
(Note: being permanently signed, an scodec
value of 32u
or longer must fit into a Long
type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
the type of implant
the amount of time necessary until this implant is ready to be activated; technically, this is unconfirmed
An entry in the
List
of valid implant slots inDetailedCharacterData
.the type of implant
the amount of time necessary until this implant is ready to be activated; technically, this is unconfirmed
whether this implant is turned on; technically, this is unconfirmed
ImplantType