the name of the outfit to which this player belongs;
if the option is selected, allies with see either "[outfit_name
]" or "{No Outfit}" under the player's name
the decal seen on the player's exo-suit (and beret and cap) associated with the player's outfit; if there is a variable color for that decal, the faction-appropriate one is selected
a "pitch" angle
a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction; this number is normally 0 for forward facing; the range is limited between approximately 61 degrees of center turned to left or right
this player is looking for a squad; all allies will see the phrase "[Looking for Squad]" under the player's name
if the player has a grenade Primed
;
should be GrenadeStateState.None
if nothing special
avatar is cloaked by virtue of an Infiltration Suit
animation pose for both charging modules and BFR imprinting
player's model is changed into a faction-color ball of energy, as if on a zip line
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
For example, a traditional Int
is normally a 32-bit number, often rendered as a 32u
number.
When parsed with a uintL(7)
, it's length will be considered 7 bits (7u
).
(Note: being permanently signed, an scodec
value of 32u
or longer must fit into a Long
type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
animation pose for both charging modules and BFR imprinting
a "pitch" angle
a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction; this number is normally 0 for forward facing; the range is limited between approximately 61 degrees of center turned to left or right
if the player has a grenade Primed
;
should be GrenadeStateState.None
if nothing special
avatar is cloaked by virtue of an Infiltration Suit
this player is looking for a squad; all allies will see the phrase "[Looking for Squad]" under the player's name
player's model is changed into a faction-color ball of energy, as if on a zip line
the decal seen on the player's exo-suit (and beret and cap) associated with the player's outfit; if there is a variable color for that decal, the faction-appropriate one is selected
the name of the outfit to which this player belongs;
if the option is selected, allies with see either "[outfit_name
]" or "{No Outfit}" under the player's name
A part of a representation of the avatar portion of
ObjectCreateDetailedMessage
packet data.the name of the outfit to which this player belongs; if the option is selected, allies with see either "[
outfit_name
]" or "{No Outfit}" under the player's namethe decal seen on the player's exo-suit (and beret and cap) associated with the player's outfit; if there is a variable color for that decal, the faction-appropriate one is selected
a "pitch" angle
a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction; this number is normally 0 for forward facing; the range is limited between approximately 61 degrees of center turned to left or right
this player is looking for a squad; all allies will see the phrase "[Looking for Squad]" under the player's name
if the player has a grenade
Primed
; should beGrenadeStateState.None
if nothing specialavatar is cloaked by virtue of an Infiltration Suit
animation pose for both charging modules and BFR imprinting
player's model is changed into a faction-color ball of energy, as if on a zip line
http://www.planetside-universe.com/p-outfit-decals-31.htm
RibbonBars
GrenadeState
ExoSuitType
DetailedCharacterData
CharacterData