Class

net.psforever.packet.game.objectcreate

CharacterAppearanceB

Related Doc: package objectcreate

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final case class CharacterAppearanceB(unk0: Long, outfit_name: String, outfit_logo: Int, unk1: Boolean, backpack: Boolean, unk2: Boolean, unk3: Boolean, unk4: Boolean, facingPitch: Float, facingYawUpper: Float, lfs: Boolean, grenade_state: types.GrenadeState.Value, is_cloaking: Boolean, unk5: Boolean, unk6: Boolean, charging_pose: Boolean, unk7: Boolean, on_zipline: Option[ZiplineData])(alt_model: Boolean, name_padding: Int) extends StreamBitSize with Product with Serializable

A part of a representation of the avatar portion of ObjectCreateDetailedMessage packet data.

outfit_name

the name of the outfit to which this player belongs; if the option is selected, allies with see either "[outfit_name]" or "{No Outfit}" under the player's name

outfit_logo

the decal seen on the player's exo-suit (and beret and cap) associated with the player's outfit; if there is a variable color for that decal, the faction-appropriate one is selected

facingPitch

a "pitch" angle

facingYawUpper

a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction; this number is normally 0 for forward facing; the range is limited between approximately 61 degrees of center turned to left or right

lfs

this player is looking for a squad; all allies will see the phrase "[Looking for Squad]" under the player's name

grenade_state

if the player has a grenade Primed; should be GrenadeStateState.None if nothing special

is_cloaking

avatar is cloaked by virtue of an Infiltration Suit

charging_pose

animation pose for both charging modules and BFR imprinting

on_zipline

player's model is changed into a faction-color ball of energy, as if on a zip line

Source
CharacterAppearanceData.scala
See also

http://www.planetside-universe.com/p-outfit-decals-31.htm

RibbonBars

GrenadeState

ExoSuitType

DetailedCharacterData

CharacterData

Linear Supertypes
Serializable, Serializable, Product, Equals, StreamBitSize, AnyRef, Any
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Inherited
  1. CharacterAppearanceB
  2. Serializable
  3. Serializable
  4. Product
  5. Equals
  6. StreamBitSize
  7. AnyRef
  8. Any
Implicitly
  1. by any2stringadd
  2. by StringFormat
  3. by Ensuring
  4. by ArrowAssoc
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Visibility
  1. Public
  2. All

Instance Constructors

  1. new CharacterAppearanceB(unk0: Long, outfit_name: String, outfit_logo: Int, unk1: Boolean, backpack: Boolean, unk2: Boolean, unk3: Boolean, unk4: Boolean, facingPitch: Float, facingYawUpper: Float, lfs: Boolean, grenade_state: types.GrenadeState.Value, is_cloaking: Boolean, unk5: Boolean, unk6: Boolean, charging_pose: Boolean, unk7: Boolean, on_zipline: Option[ZiplineData])(alt_model: Boolean, name_padding: Int)

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    outfit_name

    the name of the outfit to which this player belongs; if the option is selected, allies with see either "[outfit_name]" or "{No Outfit}" under the player's name

    outfit_logo

    the decal seen on the player's exo-suit (and beret and cap) associated with the player's outfit; if there is a variable color for that decal, the faction-appropriate one is selected

    facingPitch

    a "pitch" angle

    facingYawUpper

    a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction; this number is normally 0 for forward facing; the range is limited between approximately 61 degrees of center turned to left or right

    lfs

    this player is looking for a squad; all allies will see the phrase "[Looking for Squad]" under the player's name

    grenade_state

    if the player has a grenade Primed; should be GrenadeStateState.None if nothing special

    is_cloaking

    avatar is cloaked by virtue of an Infiltration Suit

    charging_pose

    animation pose for both charging modules and BFR imprinting

    on_zipline

    player's model is changed into a faction-color ball of energy, as if on a zip line

Value Members

  1. final def !=(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

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    Definition Classes
    AnyRef → Any
  3. def +(other: String): String

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    Implicit information
    This member is added by an implicit conversion from CharacterAppearanceB to any2stringadd[CharacterAppearanceB] performed by method any2stringadd in scala.Predef.
    Definition Classes
    any2stringadd
  4. def ->[B](y: B): (CharacterAppearanceB, B)

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    Implicit information
    This member is added by an implicit conversion from CharacterAppearanceB to ArrowAssoc[CharacterAppearanceB] performed by method ArrowAssoc in scala.Predef.
    Definition Classes
    ArrowAssoc
    Annotations
    @inline()
  5. final def ==(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  6. final def asInstanceOf[T0]: T0

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    Definition Classes
    Any
  7. val backpack: Boolean

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  8. def bitsize: Long

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    Performs a "sizeof()" analysis of the given object.

    The calculation reflects the scodec Codec definition rather than the explicit parameter fields.

    Performs a "sizeof()" analysis of the given object.

    The calculation reflects the scodec Codec definition rather than the explicit parameter fields. For example, a traditional Int is normally a 32-bit number, often rendered as a 32u number. When parsed with a uintL(7), it's length will be considered 7 bits (7u). (Note: being permanently signed, an scodec value of 32u or longer must fit into a Long type.)

    returns

    the number of bits necessary to measure an object of this class; defaults to 0L

    Definition Classes
    CharacterAppearanceBStreamBitSize
  9. val charging_pose: Boolean

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    animation pose for both charging modules and BFR imprinting

  10. def clone(): AnyRef

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  11. def ensuring(cond: (CharacterAppearanceB) ⇒ Boolean, msg: ⇒ Any): CharacterAppearanceB

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    Implicit information
    This member is added by an implicit conversion from CharacterAppearanceB to Ensuring[CharacterAppearanceB] performed by method Ensuring in scala.Predef.
    Definition Classes
    Ensuring
  12. def ensuring(cond: (CharacterAppearanceB) ⇒ Boolean): CharacterAppearanceB

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    Implicit information
    This member is added by an implicit conversion from CharacterAppearanceB to Ensuring[CharacterAppearanceB] performed by method Ensuring in scala.Predef.
    Definition Classes
    Ensuring
  13. def ensuring(cond: Boolean, msg: ⇒ Any): CharacterAppearanceB

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    Implicit information
    This member is added by an implicit conversion from CharacterAppearanceB to Ensuring[CharacterAppearanceB] performed by method Ensuring in scala.Predef.
    Definition Classes
    Ensuring
  14. def ensuring(cond: Boolean): CharacterAppearanceB

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    Implicit information
    This member is added by an implicit conversion from CharacterAppearanceB to Ensuring[CharacterAppearanceB] performed by method Ensuring in scala.Predef.
    Definition Classes
    Ensuring
  15. final def eq(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  16. val facingPitch: Float

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    a "pitch" angle

  17. val facingYawUpper: Float

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    a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction; this number is normally 0 for forward facing; the range is limited between approximately 61 degrees of center turned to left or right

  18. def finalize(): Unit

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  19. def formatted(fmtstr: String): String

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    Implicit information
    This member is added by an implicit conversion from CharacterAppearanceB to StringFormat[CharacterAppearanceB] performed by method StringFormat in scala.Predef.
    Definition Classes
    StringFormat
    Annotations
    @inline()
  20. final def getClass(): Class[_]

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    Definition Classes
    AnyRef → Any
  21. val grenade_state: types.GrenadeState.Value

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    if the player has a grenade Primed; should be GrenadeStateState.None if nothing special

  22. final def isInstanceOf[T0]: Boolean

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    Definition Classes
    Any
  23. val is_cloaking: Boolean

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    avatar is cloaked by virtue of an Infiltration Suit

  24. val lfs: Boolean

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    this player is looking for a squad; all allies will see the phrase "[Looking for Squad]" under the player's name

  25. final def ne(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  26. final def notify(): Unit

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    Definition Classes
    AnyRef
  27. final def notifyAll(): Unit

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    Definition Classes
    AnyRef
  28. val on_zipline: Option[ZiplineData]

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    player's model is changed into a faction-color ball of energy, as if on a zip line

  29. val outfit_logo: Int

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    the decal seen on the player's exo-suit (and beret and cap) associated with the player's outfit; if there is a variable color for that decal, the faction-appropriate one is selected

  30. val outfit_name: String

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    the name of the outfit to which this player belongs; if the option is selected, allies with see either "[outfit_name]" or "{No Outfit}" under the player's name

  31. final def synchronized[T0](arg0: ⇒ T0): T0

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    Definition Classes
    AnyRef
  32. val unk0: Long

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  33. val unk1: Boolean

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  34. val unk2: Boolean

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  35. val unk3: Boolean

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  36. val unk4: Boolean

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  37. val unk5: Boolean

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  38. val unk6: Boolean

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  39. val unk7: Boolean

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  40. final def wait(): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  41. final def wait(arg0: Long, arg1: Int): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  42. final def wait(arg0: Long): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  43. def [B](y: B): (CharacterAppearanceB, B)

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    Implicit information
    This member is added by an implicit conversion from CharacterAppearanceB to ArrowAssoc[CharacterAppearanceB] performed by method ArrowAssoc in scala.Predef.
    Definition Classes
    ArrowAssoc

Inherited from Serializable

Inherited from Serializable

Inherited from Product

Inherited from Equals

Inherited from StreamBitSize

Inherited from AnyRef

Inherited from Any

Inherited by implicit conversion any2stringadd from CharacterAppearanceB to any2stringadd[CharacterAppearanceB]

Inherited by implicit conversion StringFormat from CharacterAppearanceB to StringFormat[CharacterAppearanceB]

Inherited by implicit conversion Ensuring from CharacterAppearanceB to Ensuring[CharacterAppearanceB]

Inherited by implicit conversion ArrowAssoc from CharacterAppearanceB to ArrowAssoc[CharacterAppearanceB]

Ungrouped