the player
whether this corresponds with the "entry" or the "exit" of the zip line, as per the direction of the light pulse visuals
how the player interacts with the zip line
a number that is consistent to a terminus
the coordinates of the point where the player is interacting with the zip line; "optional," in theory
how the player interacts with the zip line
a number that is consistent to a terminus
whether this corresponds with the "entry" or the "exit" of the zip line, as per the direction of the light pulse visuals
the player
the coordinates of the point where the player is interacting with the zip line; "optional," in theory
Dispatched by the client when the player is interacting with a zip line. Dispatched by the server to instruct the client to use the zip line. Cavern teleportation rings also count as "zip lines" as far as the game is concerned, in that they use this packet.
Action:
0 - Attach to a node
1 - Arrived at destination
2 - Forcibly detach from zip line in mid-transit
the player
whether this corresponds with the "entry" or the "exit" of the zip line, as per the direction of the light pulse visuals
how the player interacts with the zip line
a number that is consistent to a terminus
the coordinates of the point where the player is interacting with the zip line; "optional," in theory