the player
the item
the item
the player
Dispatched by the client when its player is done using something.
The common example is sifting through backpacks, an activity that only one player is allowed to do at a time. When a backpack is accessed by one player, other players are blocked. When the first player is done accessing the backpack, this packet informs the server so other players may be allowed access.
the player
the item