an object that accepts the effect
the name of the effect
na; when activating an effect on an existing object
an optional position where the effect will be displayed; when activating an effect independently
the name of the effect
an optional position where the effect will be displayed; when activating an effect independently
an object that accepts the effect
na; when activating an effect on an existing object
Dispatched by the server to cause a client to display a special graphical effect.
The effect being triggered can be based around a specific game object or replayed freely, absent of an anchoring object. If object-based then the kinds of effects that can be activated are specific to the object. If unbound, then a wider range of effects can be displayed. Regardless, one category will rarely ever be activated under the same valid conditions of the other category. For example, the effect "on" will only work on objects that accept "on" normally, like a deployed
motionalarmsensor
. The effect "spawn_object_effect" can be applied anywhere in the environment; but, it can not be activated in conjunction with an existing object.an object that accepts the effect
the name of the effect
na; when activating an effect on an existing object
an optional position where the effect will be displayed; when activating an effect independently