Dispatched when the player wants to go to the training zones.
When a player enters the virtual reality hallways behind sanctuary spawn rooms and walks to the base of the ramp, he is presented with a prompt.
From the prompt, the player accepts either "Shooting Range" or "Vehicle Training Area."
Both sets of training zones utilize the same map for their type - map14 for shooting and map15 for vehicles.
The factions are kept separate so there are actually six separated zones - two each - to accommodate the three factions.
There is no global map notation, i.e., map##, for going to a faction-instance training zone map.
The zone modifier is used in conjunction with the LoadMapMessage packet to determine the faction-instance of the training map.
Players are sent to their respective empire's area by default.
A TR player utilizing the virtual reality hallway in the NC sanctuary and will still only be offered the TR virtual reality areas.
Black OPs do not have normal access to virtual reality areas.
Zone:
17 - 11 - TR Shooting Range
18 - 12 - NC Shooting Range
19 - 13 - VS Shooting Range
20 - 14 - TR Vehicle Training Area
21 - 15 - NC Vehicle Training Area
22 - 16 - VS Vehicle Training Area
This member is added by an implicit conversion from TrainingZoneMessage to
any2stringadd[TrainingZoneMessage] performed by method any2stringadd in scala.Predef.
This member is added by an implicit conversion from TrainingZoneMessage to
ArrowAssoc[TrainingZoneMessage] performed by method ArrowAssoc in scala.Predef.
This member is added by an implicit conversion from TrainingZoneMessage to
StringFormat[TrainingZoneMessage] performed by method StringFormat in scala.Predef.
This member is added by an implicit conversion from TrainingZoneMessage to
ArrowAssoc[TrainingZoneMessage] performed by method ArrowAssoc in scala.Predef.
Dispatched when the player wants to go to the training zones. When a player enters the virtual reality hallways behind sanctuary spawn rooms and walks to the base of the ramp, he is presented with a prompt. From the prompt, the player accepts either "Shooting Range" or "Vehicle Training Area."
Both sets of training zones utilize the same map for their type -
map14
for shooting andmap15
for vehicles. The factions are kept separate so there are actually six separated zones - two each - to accommodate the three factions. There is no global map notation, i.e.,map##
, for going to a faction-instance training zone map. The zone modifier is used in conjunction with theLoadMapMessage
packet to determine the faction-instance of the training map.Players are sent to their respective empire's area by default. A TR player utilizing the virtual reality hallway in the NC sanctuary and will still only be offered the TR virtual reality areas. Black OPs do not have normal access to virtual reality areas.
Zone:
17 -
11
- TR Shooting Range18 -
12
- NC Shooting Range19 -
13
- VS Shooting Range20 -
14
- TR Vehicle Training Area21 -
15
- NC Vehicle Training Area22 -
16
- VS Vehicle Training Areathe virtual reality zone to send the player
na; always 0?