final case classSquadHeader(unk1: Int, unk2: Boolean, unk3: Option[Int], info: Option[SquadInfo] = None) extends Product with Serializable
Define three fields determining the purpose of data in this listing.
The third field unk3 is not always be defined and will be supplanted by the squad (definition) GUID during initialization and a full update.
Actions: unk1 unk2 unk3 0 true 4 -- Remove a squad from listing 128 true 0 -- Update a squad's leader 128 true 1 -- Update a squad's task or continent 128 true 2 -- Update a squad's size 129 false 0 -- Update a squad's leader or size 129 false 1 -- Update a squad's task and continent 131 false X -- Add all squads during initialization / update all information pertaining to this squad
Define three fields determining the purpose of data in this listing.
The third field
unk3
is not always be defined and will be supplanted by the squad (definition) GUID during initialization and a full update.Actions:
unk1 unk2 unk3
0 true 4 --
Remove a squad from listing128 true 0 --
Update a squad's leader128 true 1 --
Update a squad's task or continent128 true 2 --
Update a squad's size129 false 0 --
Update a squad's leader or size129 false 1 --
Update a squad's task and continent131 false X --
Add all squads during initialization / update all information pertaining to this squadna
na
na; not always defined
information pertaining to this squad listing