driver has no control over vehicle acceleration
driver has no control over vehicle turning
move in reverse 0 = forward 1 = reverse
na; something to do with vehicle bailable speed
pilot has no control over vertical thrust; asserts a constant positive vertical thrust; the only valid setting appears to be 1
pilot has no control over strafing thrust; 0 = not locked 1 = no strafing 2 = strafe left automatically 3 = strafe right automatically
"something like speed"
na;
set lock_wheel
to true
to expose this value
driver has no control over vehicle acceleration
pilot has no control over strafing thrust; 0 = not locked 1 = no strafing 2 = strafe left automatically 3 = strafe right automatically
pilot has no control over vertical thrust; asserts a constant positive vertical thrust; the only valid setting appears to be 1
driver has no control over vehicle turning
"something like speed"
move in reverse 0 = forward 1 = reverse
na; something to do with vehicle bailable speed
na;
set lock_wheel
to true
to expose this value
Dispatched by server to assert control of a player's vehicle, usually temporarily, and to relinquish that control.
The "vehicle" counts as any mobile platform where the user's character is currently sitting. If the player is not sitting in what the game considers a "vehicle," the packet is wasted. Either of the first two parameters -
lock_accelerator
orlock_wheel
- constitutes any vehicle being overrode. Either of the latter two parameters -lock_thrust
orlock_strafe
- constitutes a flight vehicle being overrode. No message is displayed if the vehicle is placed under any form of server control. During server control, this is an acceleration value (?); during cancellable auto-drive, a constant velocity value. Vertical thrust control for aircraft is either on or off; the amount of that thrust can not be controlled.After being controlled, when the vehicle is no longer under control, it will transition into a state of constant speed auto-drive. The message regarding the vehicle being back in the driver's control will display, unless one of the aforementioned
lock_*
parameters is still set totrue
. When dismounting a bailable vehicle while it is under the server's control, the player will behave like they are bailing from it. (The vehicle actually has to be "bailable" first, of course.)"Something like speed:"
For ground vehicles, for
n
, the calculated in-game speed for the value in this packet will be at least3.45 x n
. For flight vehicles, forn
, the forward air speed for the value in this packet will be at least1.18 * n
. This approximation is not always going to be accurate but serves as a good rule of thumb.driver has no control over vehicle acceleration
driver has no control over vehicle turning
move in reverse 0 = forward 1 = reverse
na; something to do with vehicle bailable speed
pilot has no control over vertical thrust; asserts a constant positive vertical thrust; the only valid setting appears to be 1
pilot has no control over strafing thrust; 0 = not locked 1 = no strafing 2 = strafe left automatically 3 = strafe right automatically
"something like speed"
na; set
lock_wheel
totrue
to expose this value