The player's avatar has moved in relation to a set piece that reacts with the player due to his proximity.
Elements that exhibit this behavior include Repair/Rearm Silos in facility courtyards and various cavern crystals.
The packets are only dispatched when it is appropriate for the player to be affected.
Exploration:
Packets where the bytes for the player's GUID are blank exist.
The player's avatar has moved in relation to a set piece that reacts with the player due to his proximity.
Elements that exhibit this behavior include Repair/Rearm Silos in facility courtyards and various cavern crystals. The packets are only dispatched when it is appropriate for the player to be affected.
Exploration:
Packets where the bytes for the player's GUID are blank exist.
the player
the object whose functionality is triggered
na