the projectile
the position of the projectile
the velocity of the projectile
na; usually 0
na; will remain consistent for the lifespan of a given projectile in most cases
na; will remain consistent for the lifespan of a given projectile in most cases
na; usually false
how long the projectile has been in the air; often expressed in multiples of 2
the projectile
the position of the projectile
the velocity of the projectile
how long the projectile has been in the air; often expressed in multiples of 2
na; usually 0
na; will remain consistent for the lifespan of a given projectile in most cases
na; will remain consistent for the lifespan of a given projectile in most cases
na; usually false
Dispatched to deliberately render certain projectiles of a weapon on other players' clients.
This packet is generated by firing specific weapons in specific fire modes. For example, the Phoenix (
hunterseeker
) discharged in its primary fire mode generates this packet; but, the Phoenix in secondary fire mode does not. The Striker (striker
) discharged in its primary fire mode generates this packet; but, the Striker in secondary fire mode does not. The chosen fire mode(s) are not a straight-fire projectile but one that has special control asserted over it. For the Phoenix, it is user-operated. For the Striker, it tracks towards a target while the weapon's reticle hovers over that target.This packet will continue to be dispatched by the client for as long as the projectile being tracked is in the air. All projectiles have a maximum lifespan before they will lose control and either despawn and/or explode. This number is tracked in the packet for simplicity. If the projectile strikes a valid target, the count will jump to a significantly enormous value beyond its normal lifespan. This ensures that the projectile - locally and the shared model - will despawn.
the projectile
the position of the projectile
the velocity of the projectile
na; usually 0
na; will remain consistent for the lifespan of a given projectile in most cases
na; will remain consistent for the lifespan of a given projectile in most cases
na; usually false
how long the projectile has been in the air; often expressed in multiples of 2