final case classPlayerStasisMessage(player_guid: PlanetSideGUID, stasis: Boolean = true) extends PlanetSideGamePacket with Product with Serializable
Causes the avatar to be prepped for drop pod use.
This packet is dispatched from the server to all occupants of the HART shuttle when it has completed its take-off animation.
When received by the client, that player's avatar is "removed from the world" and the Interstellar Map is displayed for them.
The "Launch Drop Pod" button window is also made visible.
Selecting individual continental maps for viewing and clicking on the landmasses has the expected behavior for drop pods implementation.
Being seated on the HART shuttle at the time, a player's avatar does not physically exist when the packet is received.
If the packet is received while the player is outside of the HART shuttle, the state of their avatar is not known to them.
"Removed from the world" merely implies that one can not leave the Interstellar Map once it has been displayed.
According to packet capture, their avatar is not explicitly deconstructed until the dropped-into map is loaded.
When the packet is received on one's client, but is addressed to another player, nothing seems to happen to that player.
If that player's model is outside of the HART, it will not deconstruct.
Only the client's avatar can be affected by this packet.
This member is added by an implicit conversion from PlayerStasisMessage to
any2stringadd[PlayerStasisMessage] performed by method any2stringadd in scala.Predef.
This member is added by an implicit conversion from PlayerStasisMessage to
ArrowAssoc[PlayerStasisMessage] performed by method ArrowAssoc in scala.Predef.
This member is added by an implicit conversion from PlayerStasisMessage to
StringFormat[PlayerStasisMessage] performed by method StringFormat in scala.Predef.
This member is added by an implicit conversion from PlayerStasisMessage to
ArrowAssoc[PlayerStasisMessage] performed by method ArrowAssoc in scala.Predef.
Causes the avatar to be prepped for drop pod use.
This packet is dispatched from the server to all occupants of the HART shuttle when it has completed its take-off animation. When received by the client, that player's avatar is "removed from the world" and the Interstellar Map is displayed for them. The "Launch Drop Pod" button window is also made visible. Selecting individual continental maps for viewing and clicking on the landmasses has the expected behavior for drop pods implementation.
Being seated on the HART shuttle at the time, a player's avatar does not physically exist when the packet is received. If the packet is received while the player is outside of the HART shuttle, the state of their avatar is not known to them. "Removed from the world" merely implies that one can not leave the Interstellar Map once it has been displayed. According to packet capture, their avatar is not explicitly deconstructed until the dropped-into map is loaded.
When the packet is received on one's client, but is addressed to another player, nothing seems to happen to that player. If that player's model is outside of the HART, it will not deconstruct. Only the client's avatar can be affected by this packet.
the player
true
by default; nothing whenfalse
(?)