the object
the field
the value
the field
the value
the object
na
Global:
50 - Common Initialization?51 - Common Initialization?67 - ???Global (GUID=0)
75 - Russian client region check(value checks with bitmask& 8)82 - ???83 - max boomers84 - max he mines85 - max disruptor mines86 - max spitfire turrets87 - max motion sensors88 - max shadow turrets89 - max cerebus turrets90 - max Aegis shield generators91 - max TRAPs92 - max OMFTs93 - max sensor disruptors94 - boomers95 - he mines96 - disruptor mines97 - spitfire turrets98 - motion sensors99 - shadow turrets100 - cerebus turrets101 - Aegis shield generators102 - TRAPSs103 - OMFTs104 - sensor disruptors112 - enable/disable festive backpacksPlayers/General:
Server to client :
0 - health (setting to zero on vehicles/terminals will destroy them)1 - healthMax2 - stamina3 - staminaMax4 - armor5 - armorMax6 - PA_RELEASED - transform the (other) avatar in backpack on ground7 - Sets charge level for MAX capacitor8 - Enables empire specific max capacitor function - NC Shield, TR Overdrive, VS Jumpjets9 - Possibly unused now - PA_SHIELDSTRENGTH in beta client14 - Something with grief15 - Weapon Lock. Value exemple : 600 to have 1 min lock. Max possible is 30min lock16 - PA_DECONSTRUCTING in beta client17 - BEP. Value seems to be the same as BattleExperienceMessage18 - CEP.19 - Anchors. Value is 0 to disengage, 1 to engage.20 - Control console hacking. "The FactionName has hacked into BaseName- also sets timer on CC and yellow base warning lights onThese values seem to correspond to the following data structure: Time left - 2 bytes, faction - 1 byte (1-4), isResecured - 1 byte (0-1)
24 - Learn certifications with value :01 : Medium Assault
02 : Heavy Assault
03 : Special Assault
04 : Anti-Vehicular
05 : Sniping
06 : Elite Assault
07 : Air Cavalry, Scout
08 : Air Cavalry, Interceptor
09 : Air Cavalry, Assault
10 : Air Support
11 : ATV
12 : Light Scout
13 : Assault Buggy
14 : Armored Assault 1
15 : Armored Assault 2
16 : Ground Transport
17 : Ground Support
18 : BattleFrame Robotics
19 : Flail
20 : Switchblade
21 : Harasser
22 : Phantasm
23 : Galaxy Gunship
24 : BFR Anti Aircraft
25 : BFR Anti Infantry
26 : ?! Removed Cert ?
27 : ?! Removed Cert ?
28 : Reinforced ExoSuitDefinition
29 : Infiltration Suit
30 : MAX (Burster)
31 : MAX (Dual-Cycler)
32 : MAX (Pounder)
33 : Uni-MAX
34 : Medical
35 : Advanced Medical
36 : Hacking
37 : Advanced Hacking
38 : Expert Hacking
39 : Data Corruption
40 : Electronics Expert (= Expert Hacking + Data Corruption) Must have Advanced Hacking
41 : Engineering
42 : Combat Engineering
43 : Fortification Engineering
44 : Assault Engineering
45 : Advanced Engineering (= Fortification Engineering + Assault Engineering) Must have Combat Engineering
25 - Forget certifications (same order as 24)26 - Certification reset timer (in seconds)27 - PA_JAMMED - plays jammed buzzing sound28 - PA_IMPLANT_ACTIVE - Plays implant sounds. Valid values seem to be up to 20.29 - PA_VAPORIZED - Visible ?! That's not the cloaked effect, Maybe for spectator mode ?. Value is 0 to visible, 1 to invisible.31 - Info under avatar name : 0 = LFS, 1 = Looking For Squad Members32 - Info under avatar name : 0 = Looking For Squad Members, 1 = LFS35 - BR. Value is the BR36 - CR. Value is the CR43 - Info on avatar name : 0 = Nothing, 1 = "(LD)" message45 - NTU charge bar 0-10, 5 = 50% full. Seems to apply to both ANT and NTU Silo (possibly siphons?)46 - Sends "Generator damage is at a critical level!" message47 - Sets base NTU level to CRITICAL. MUST use base modelId not base GUID48 - Set to 1 to send base power loss message & turns on red warning lights throughout base. MUST use base modelId not base GUID49 - Vehicle texture effects state? (>0 turns on ANT panel glow or ntu silo panel glow + orbs) (bit?)52 - Vehicle particle effects? (>0 turns on orbs going towards ANT. Doesn't affect silo) (bit?)53 - LFS. Value is 1 to flag LFS54 - Player "Aura". Values can be expressed in the first byte's lower nibble:- 0 is nothing
- 1 is plasma
- 2 is ancient
- 4 is LLU (?)
- 8 is fire
-- e.g., 13 = 8 + 4 + 1 = fire and LLU and plasma
55 - "Someone is attempting to Heal you". Value is 156 - "Someone is attempting to Repair you". Value is 167 - Enables base shields (from cavern module/lock). MUST use base modelId not GUID73 - "You are locked into the Core Beam. Charging your Module now.". Value is 1 to active77 - Cavern Facility Captures. Value is the number of captures78 - Cavern Kills. Value is the number of kills106 - Custom Head116 - Apply colour to REK beam and REK icon above players (0 = yellow, 1 = red, 2 = purple, 3 = blue)Client to Server :
106 - Custom Head224 - Player/vehicle joins black ops228 - Player/vehicle leaves black opsVehicles:10 - Driver seat permissions (0 = Locked, 1 = Group, 3 = Empire)11 - Gunner seat(s) permissions (same)12 - Passenger seat(s) permissions (same)13 - Trunk permissions (same)21 - Declare a player the vehicle's owner, by globally unique identifier22 - Toggles gunner and passenger mount points (1 = hides, 0 = reveals; this also locks their permissions)54 - Vehicle EMP? Plays sound as if vehicle had been hit by EMP68 - Vehicle shield health79 - ???80 - Damage vehicle (unknown value)81 - ???113 - Vehicle capacitor - e.g. Leviathan EMP chargethe object
the field
the value