final case classPlanetsideAttributeMessage(guid: PlanetSideGUID, attribute_type: Int, attribute_value: Long) extends PlanetSideGamePacket with Product with Serializable
na
Global: 50 - Common Initialization? 51 - Common Initialization? 67 - ???
Global (GUID=0) 75 - Russian client region check (value checks with bitmask & 8) 82 - ??? 83 - max boomers 84 - max he mines 85 - max disruptor mines 86 - max spitfire turrets 87 - max motion sensors 88 - max shadow turrets 89 - max cerebus turrets 90 - max Aegis shield generators 91 - max TRAPs 92 - max OMFTs 93 - max sensor disruptors 94 - boomers 95 - he mines 96 - disruptor mines 97 - spitfire turrets 98 - motion sensors 99 - shadow turrets 100 - cerebus turrets 101 - Aegis shield generators 102 - TRAPSs 103 - OMFTs 104 - sensor disruptors 112 - enable/disable festive backpacks
Players/General:
Server to client : 0 - health (setting to zero on vehicles/terminals will destroy them) 1 - healthMax 2 - stamina 3 - staminaMax 4 - armor 5 - armorMax 6 - PA_RELEASED - transform the (other) avatar in backpack on ground 7 - Sets charge level for MAX capacitor 8 - Enables empire specific max capacitor function - NC Shield, TR Overdrive, VS Jumpjets9 - Possibly unused now - PA_SHIELDSTRENGTH in beta client14 - Something with grief 15 - Weapon Lock. Value exemple : 600 to have 1 min lock. Max possible is 30min lock 16 - PA_DECONSTRUCTING in beta client 17 - BEP. Value seems to be the same as BattleExperienceMessage 18 - CEP. 19 - Anchors. Value is 0 to disengage, 1 to engage. 20 - Control console hacking. "The FactionName has hacked into BaseName - also sets timer on CC and yellow base warning lights on
65535 segments per faction in deciseconds (seconds * 10)
0-65535 = Neutral 0 seconds to 1h 49m 14s
65536 - 131071 - TR
131072 - 196607 - NC
196608 - 262143 - VS
17039360 - CC Resecured
These values seem to correspond to the following data structure: Time left - 2 bytes, faction - 1 byte (1-4), isResecured - 1 byte (0-1) 24 - Learn certifications with value :
01 : Medium Assault
02 : Heavy Assault
03 : Special Assault
04 : Anti-Vehicular
05 : Sniping
06 : Elite Assault
07 : Air Cavalry, Scout
08 : Air Cavalry, Interceptor
09 : Air Cavalry, Assault
10 : Air Support
11 : ATV
12 : Light Scout
13 : Assault Buggy
14 : Armored Assault 1
15 : Armored Assault 2
16 : Ground Transport
17 : Ground Support
18 : BattleFrame Robotics
19 : Flail
20 : Switchblade
21 : Harasser
22 : Phantasm
23 : Galaxy Gunship
24 : BFR Anti Aircraft
25 : BFR Anti Infantry
26 : ?! Removed Cert ?
27 : ?! Removed Cert ?
28 : Reinforced ExoSuitDefinition
29 : Infiltration Suit
30 : MAX (Burster)
31 : MAX (Dual-Cycler)
32 : MAX (Pounder)
33 : Uni-MAX
34 : Medical
35 : Advanced Medical
36 : Hacking
37 : Advanced Hacking
38 : Expert Hacking
39 : Data Corruption
40 : Electronics Expert (= Expert Hacking + Data Corruption) Must have Advanced Hacking
41 : Engineering
42 : Combat Engineering
43 : Fortification Engineering
44 : Assault Engineering
45 : Advanced Engineering (= Fortification Engineering + Assault Engineering) Must have Combat Engineering 25 - Forget certifications (same order as 24) 26 - Certification reset timer (in seconds)27 - PA_JAMMED - plays jammed buzzing sound 28 - PA_IMPLANT_ACTIVE - Plays implant sounds. Valid values seem to be up to 20. 29 - PA_VAPORIZED - Visible ?! That's not the cloaked effect, Maybe for spectator mode ?. Value is 0 to visible, 1 to invisible. 31 - Info under avatar name : 0 = LFS, 1 = Looking For Squad Members 32 - Info under avatar name : 0 = Looking For Squad Members, 1 = LFS 35 - BR. Value is the BR 36 - CR. Value is the CR 43 - Info on avatar name : 0 = Nothing, 1 = "(LD)" message 45 - NTU charge bar 0-10, 5 = 50% full. Seems to apply to both ANT and NTU Silo (possibly siphons?) 46 - Sends "Generator damage is at a critical level!" message47 - Sets base NTU level to CRITICAL. MUST use base modelId not base GUID 48 - Set to 1 to send base power loss message & turns on red warning lights throughout base. MUST use base modelId not base GUID 49 - Vehicle texture effects state? (>0 turns on ANT panel glow or ntu silo panel glow + orbs) (bit?) 52 - Vehicle particle effects? (>0 turns on orbs going towards ANT. Doesn't affect silo) (bit?) 53 - LFS. Value is 1 to flag LFS 54 - Player "Aura". Values can be expressed in the first byte's lower nibble:
- 0 is nothing
- 1 is plasma
- 2 is ancient
- 4 is LLU (?)
- 8 is fire
-- e.g., 13 = 8 + 4 + 1 = fire and LLU and plasma 55 - "Someone is attempting to Heal you". Value is 1 56 - "Someone is attempting to Repair you". Value is 1 67 - Enables base shields (from cavern module/lock). MUST use base modelId not GUID 73 - "You are locked into the Core Beam. Charging your Module now.". Value is 1 to active 77 - Cavern Facility Captures. Value is the number of captures 78 - Cavern Kills. Value is the number of kills 106 - Custom Head 116 - Apply colour to REK beam and REK icon above players (0 = yellow, 1 = red, 2 = purple, 3 = blue)
Client to Server : 106 - Custom Head 224 - Player/vehicle joins black ops 228 - Player/vehicle leaves black ops
Vehicles: 10 - Driver seat permissions (0 = Locked, 1 = Group, 3 = Empire) 11 - Gunner seat(s) permissions (same) 12 - Passenger seat(s) permissions (same) 13 - Trunk permissions (same) 21 - Declare a player the vehicle's owner, by globally unique identifier 22 - Toggles gunner and passenger mount points (1 = hides, 0 = reveals; this also locks their permissions) 54 - Vehicle EMP? Plays sound as if vehicle had been hit by EMP 68 - Vehicle shield health 79 - ??? 80 - Damage vehicle (unknown value) 81 - ??? 113 - Vehicle capacitor - e.g. Leviathan EMP charge
na
Global:
50 - Common Initialization?
51 - Common Initialization?
67 - ???
Global (GUID=0)
75 - Russian client region check
(value checks with bitmask& 8
)82 - ???
83 - max boomers
84 - max he mines
85 - max disruptor mines
86 - max spitfire turrets
87 - max motion sensors
88 - max shadow turrets
89 - max cerebus turrets
90 - max Aegis shield generators
91 - max TRAPs
92 - max OMFTs
93 - max sensor disruptors
94 - boomers
95 - he mines
96 - disruptor mines
97 - spitfire turrets
98 - motion sensors
99 - shadow turrets
100 - cerebus turrets
101 - Aegis shield generators
102 - TRAPSs
103 - OMFTs
104 - sensor disruptors
112 - enable/disable festive backpacks
Players/General:
Server to client :
0 - health (setting to zero on vehicles/terminals will destroy them)
1 - healthMax
2 - stamina
3 - staminaMax
4 - armor
5 - armorMax
6 - PA_RELEASED - transform the (other) avatar in backpack on ground
7 - Sets charge level for MAX capacitor
8 - Enables empire specific max capacitor function - NC Shield, TR Overdrive, VS Jumpjets
9 - Possibly unused now - PA_SHIELDSTRENGTH in beta client
14 - Something with grief
15 - Weapon Lock. Value exemple : 600 to have 1 min lock. Max possible is 30min lock
16 - PA_DECONSTRUCTING in beta client
17 - BEP. Value seems to be the same as BattleExperienceMessage
18 - CEP.
19 - Anchors. Value is 0 to disengage, 1 to engage.
20 - Control console hacking. "The FactionName has hacked into BaseName
- also sets timer on CC and yellow base warning lights onThese values seem to correspond to the following data structure: Time left - 2 bytes, faction - 1 byte (1-4), isResecured - 1 byte (0-1)
24 - Learn certifications with value :
01 : Medium Assault
02 : Heavy Assault
03 : Special Assault
04 : Anti-Vehicular
05 : Sniping
06 : Elite Assault
07 : Air Cavalry, Scout
08 : Air Cavalry, Interceptor
09 : Air Cavalry, Assault
10 : Air Support
11 : ATV
12 : Light Scout
13 : Assault Buggy
14 : Armored Assault 1
15 : Armored Assault 2
16 : Ground Transport
17 : Ground Support
18 : BattleFrame Robotics
19 : Flail
20 : Switchblade
21 : Harasser
22 : Phantasm
23 : Galaxy Gunship
24 : BFR Anti Aircraft
25 : BFR Anti Infantry
26 : ?! Removed Cert ?
27 : ?! Removed Cert ?
28 : Reinforced ExoSuitDefinition
29 : Infiltration Suit
30 : MAX (Burster)
31 : MAX (Dual-Cycler)
32 : MAX (Pounder)
33 : Uni-MAX
34 : Medical
35 : Advanced Medical
36 : Hacking
37 : Advanced Hacking
38 : Expert Hacking
39 : Data Corruption
40 : Electronics Expert (= Expert Hacking + Data Corruption) Must have Advanced Hacking
41 : Engineering
42 : Combat Engineering
43 : Fortification Engineering
44 : Assault Engineering
45 : Advanced Engineering (= Fortification Engineering + Assault Engineering) Must have Combat Engineering
25 - Forget certifications (same order as 24)
26 - Certification reset timer (in seconds)
27 - PA_JAMMED - plays jammed buzzing sound
28 - PA_IMPLANT_ACTIVE - Plays implant sounds. Valid values seem to be up to 20.
29 - PA_VAPORIZED - Visible ?! That's not the cloaked effect, Maybe for spectator mode ?. Value is 0 to visible, 1 to invisible.
31 - Info under avatar name : 0 = LFS, 1 = Looking For Squad Members
32 - Info under avatar name : 0 = Looking For Squad Members, 1 = LFS
35 - BR. Value is the BR
36 - CR. Value is the CR
43 - Info on avatar name : 0 = Nothing, 1 = "(LD)" message
45 - NTU charge bar 0-10, 5 = 50% full. Seems to apply to both ANT and NTU Silo (possibly siphons?)
46 - Sends "Generator damage is at a critical level!" message
47 - Sets base NTU level to CRITICAL. MUST use base modelId not base GUID
48 - Set to 1 to send base power loss message & turns on red warning lights throughout base. MUST use base modelId not base GUID
49 - Vehicle texture effects state? (>0 turns on ANT panel glow or ntu silo panel glow + orbs) (bit?)
52 - Vehicle particle effects? (>0 turns on orbs going towards ANT. Doesn't affect silo) (bit?)
53 - LFS. Value is 1 to flag LFS
54 - Player "Aura". Values can be expressed in the first byte's lower nibble:
- 0 is nothing
- 1 is plasma
- 2 is ancient
- 4 is LLU (?)
- 8 is fire
-- e.g., 13 = 8 + 4 + 1 = fire and LLU and plasma
55 - "Someone is attempting to Heal you". Value is 1
56 - "Someone is attempting to Repair you". Value is 1
67 - Enables base shields (from cavern module/lock). MUST use base modelId not GUID
73 - "You are locked into the Core Beam. Charging your Module now.". Value is 1 to active
77 - Cavern Facility Captures. Value is the number of captures
78 - Cavern Kills. Value is the number of kills
106 - Custom Head
116 - Apply colour to REK beam and REK icon above players (0 = yellow, 1 = red, 2 = purple, 3 = blue)
Client to Server :
106 - Custom Head
224 - Player/vehicle joins black ops
228 - Player/vehicle leaves black ops
Vehicles:
10 - Driver seat permissions (0 = Locked, 1 = Group, 3 = Empire)
11 - Gunner seat(s) permissions (same)
12 - Passenger seat(s) permissions (same)
13 - Trunk permissions (same)
21 - Declare a player the vehicle's owner, by globally unique identifier
22 - Toggles gunner and passenger mount points (1 = hides, 0 = reveals; this also locks their permissions)
54 - Vehicle EMP? Plays sound as if vehicle had been hit by EMP
68 - Vehicle shield health
79 - ???
80 - Damage vehicle (unknown value)
81 - ???
113 - Vehicle capacitor - e.g. Leviathan EMP charge
the object
the field
the value