Dispatched by the client when the player's intent is to collect an item from the ground.
When a player faces a freed item on the ground in the game world, a prompt appears that invites him to pick it up.
Doing so generates this packet.
The server determines the exact inventory position where the item will get placed.
If the inventory has insufficient space to accommodate the item, it gets put into the player's hand (on the cursor).
This packet is complemented by an ObjectAttachMessage packet from the server that performs the actual "picking up."
This member is added by an implicit conversion from PickupItemMessage to
any2stringadd[PickupItemMessage] performed by method any2stringadd in scala.Predef.
This member is added by an implicit conversion from PickupItemMessage to
StringFormat[PickupItemMessage] performed by method StringFormat in scala.Predef.
Dispatched by the client when the player's intent is to collect an item from the ground.
When a player faces a freed item on the ground in the game world, a prompt appears that invites him to pick it up. Doing so generates this packet. The server determines the exact inventory position where the item will get placed. If the inventory has insufficient space to accommodate the item, it gets put into the player's hand (on the cursor).
This packet is complemented by an
ObjectAttachMessage
packet from the server that performs the actual "picking up."na
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