coordinates used to identify the waypoint; ostensibly, the GUID of the player who placed the waypoint
the coordinates of the waypoint;
None
if clearing a waypoint (use the same guid
as to create it)
the coordinates of the waypoint;
None
if clearing a waypoint (use the same guid
as to create it)
coordinates used to identify the waypoint; ostensibly, the GUID of the player who placed the waypoint
Dispatched by the server to tell the client to display an orbital strike waypoint somewhere in the game world.
Waypoints are kept unique by the
guid
that is passed with them. To clear a waypoint is to pass the another packet to the client with the same GUID but with no coordinates. Passing new coordinates with that GUID will update the position of the indicated waypoint. If the GUID sent with the packet belongs to the client's avatar that player will be given text overlay instructions:"Press the fire key or button to launch an orbital strike at the waypoint."
The text will fade shortly after the waypoint has been cleared.
All
OrbitalStrikeWaypointMessage
packets sent to a client will create a waypoint that will be seen by that client. All rendered waypoints, regardless of the users who summoned them, will be seen in the faction color of the client's avatar. (Black OPs orbital strike waypoints are green, as expected.) The server should not notify the wrong clients about another faction's prepared orbital strikes; however, even if it did, those beams would be seen as a same-faction's marker.coordinates used to identify the waypoint; ostensibly, the GUID of the player who placed the waypoint
the coordinates of the waypoint;
None
if clearing a waypoint (use the sameguid
as to create it)