Alert that the player wishes to board a vehicle at a specific entry point.
The client will only dispatch this packet when it feels confident that the player can get into a vehicle.
It makes its own check whether or not to display that "enter vehicle here" icon on the ground.
This is called an "entry point."
Entry points and seat numbers are not required as one-to-one;
multiple entry points can lead to the same seat, such as the driver seat of an ANT.
The player is not allowed to board anything until the server responds in affirmation.
player_guid
the player
vehicle_guid
the vehicle
entry_point
the entry index that maps to a seat index, specific to the selected vehicle
This member is added by an implicit conversion from MountVehicleMsg to
any2stringadd[MountVehicleMsg] performed by method any2stringadd in scala.Predef.
Alert that the player wishes to board a vehicle at a specific entry point.
The client will only dispatch this packet when it feels confident that the player can get into a vehicle. It makes its own check whether or not to display that "enter vehicle here" icon on the ground. This is called an "entry point." Entry points and seat numbers are not required as one-to-one; multiple entry points can lead to the same seat, such as the driver seat of an ANT.
The player is not allowed to board anything until the server responds in affirmation.
the player
the vehicle
the entry index that maps to a seat index, specific to the selected vehicle