the item being taken
where the item will be placed; generally, the player is taking the item
where the item will be placed; generally, the player is taking the item
the item being taken
Dispatched by the client when the user right-clicks on a piece of
Equipmentin an inventory that is not his own backpack in an attempt to quick-swap thatEquipmentinto his inventory. Examples of this "other" inventory include: corpses, lockers, and vehicle trunks.Compared to
MoveItemMessage, the source location whereitemcurrently resides is not provided. Additionally, while the over-all destination is provided, the specific insertion point of the destination is not.the item being taken
where the item will be placed; generally, the player is taking the item
MoveItemMessage