Dispatched by the client when the user right-clicks on a piece of Equipment
in an inventory that is not his own backpack
in an attempt to quick-swap that Equipment into his inventory.
Examples of this "other" inventory include: corpses, lockers, and vehicle trunks.
Compared to MoveItemMessage, the source location where item currently resides is not provided.
Additionally, while the over-all destination is provided, the specific insertion point of the destination is not.
item_guid
the item being taken
destination_guid
where the item will be placed;
generally, the player is taking the item
This member is added by an implicit conversion from LootItemMessage to
any2stringadd[LootItemMessage] performed by method any2stringadd in scala.Predef.
Dispatched by the client when the user right-clicks on a piece of
Equipment
in an inventory that is not his own backpack in an attempt to quick-swap thatEquipment
into his inventory. Examples of this "other" inventory include: corpses, lockers, and vehicle trunks.Compared to
MoveItemMessage
, the source location whereitem
currently resides is not provided. Additionally, while the over-all destination is provided, the specific insertion point of the destination is not.the item being taken
where the item will be placed; generally, the player is taking the item
MoveItemMessage