the object being affected
na; usually 0
the object in which object_guid
is contained
an amount with which to update object_guid
the object in which object_guid
is contained
the object being affected
na; usually 0
an amount with which to update object_guid
Dispatched by the server to update the value associated with an object in a specific container object.
The object indicated by
object_guid
must be associated with the inventory (container_guid
) at the time. A common use for this packet is to update weapon data when gaining control over that weapon. For example, before boarding any kind of turret for the first time, it's ammunition component will have exactly one shot. This shot was established when the turret was first created. This information would be displayed in the holster icon across the bottom of the GUI while it is mounted. Furthermore, the mounted player will only fire the turret exactly one time. This packet can provide the turret with its correct and current amount of ammunition before the player mounts it.the object being affected
na; usually 0
the object in which
object_guid
is containedan amount with which to update
object_guid