final case classHotSpotUpdateMessage(zone_index: Int, priority: Int, spots: List[HotSpotInfo]) extends PlanetSideGamePacket with Product with Serializable
A list of data for creating hotspots on a continental map.
Hotspots indicate player activity, almost always some form of combat or aggressive encounter.
The hotspot system is an all-or-nothing affair.
The received packet indicates the hotspots to display and the map will display only those hotspots.
Inversely, if the received packet indicates no hotspots, the map will display no hotspots at all.
To clear away only some hotspots but retains others, a continental list would have to be pruned selectively for the client.
This member is added by an implicit conversion from HotSpotUpdateMessage to
any2stringadd[HotSpotUpdateMessage] performed by method any2stringadd in scala.Predef.
This member is added by an implicit conversion from HotSpotUpdateMessage to
StringFormat[HotSpotUpdateMessage] performed by method StringFormat in scala.Predef.
A list of data for creating hotspots on a continental map. Hotspots indicate player activity, almost always some form of combat or aggressive encounter.
The hotspot system is an all-or-nothing affair. The received packet indicates the hotspots to display and the map will display only those hotspots. Inversely, if the received packet indicates no hotspots, the map will display no hotspots at all. To clear away only some hotspots but retains others, a continental list would have to be pruned selectively for the client.
Exploration:
What does (zone) priority entail?
the zone
na
a List of HotSpotInfo