Inherited from Product
Inherited from Equals
Inherited from Serializable
Inherited from Serializable
Inherited from AnyRef
Inherited from Any
Inherited by implicit conversion any2stringadd from
HitHint to any2stringadd[HitHint]
Inherited by implicit conversion StringFormat from
HitHint to StringFormat[HitHint]
Inherited by implicit conversion Ensuring from
HitHint to Ensuring[HitHint]
Inherited by implicit conversion ArrowAssoc from
HitHint to ArrowAssoc[HitHint]
Dispatched by the server to indicate a target or source of damage affecting the player.
When a source is provided, and within render distance, the player will be shown a fading, outwards drifting, red tick mark. The location and movement of the mark will indicate a general direction towards the source. If the option
Game/Show Damage Flash
is set, the player's screen will flash red briefly when a mark is displayed.For while some mark is being displayed, the player will also make a grunt of pain.
the source of implied damage
the player