the source of implied damage
the player
the player
the source of implied damage
Dispatched by the server to indicate a target or source of damage affecting the player.
When a source is provided, and within render distance, the player will be shown a fading, outwards drifting, red tick mark. The location and movement of the mark will indicate a general direction towards the source. If the option
Game/Show Damage Flashis set, the player's screen will flash red briefly when a mark is displayed.For while some mark is being displayed, the player will also make a grunt of pain.
the source of implied damage
the player