na; 0 commonly; 2 when performing (phalanx) upgrades; 3 for building objects during login phase; hack type? possibly player hacking level 0-3?
the target of the hack
the player
the amount of progress visible; visible range is 0 - 100
na;
often a large number;
doesn't seem to be char_id
?
hack state
na; 5 - boost pain field at matrixing terminal? usually, 8?
hack state
the player
the amount of progress visible; visible range is 0 - 100
the target of the hack
na; 0 commonly; 2 when performing (phalanx) upgrades; 3 for building objects during login phase; hack type? possibly player hacking level 0-3?
na;
often a large number;
doesn't seem to be char_id
?
na; 5 - boost pain field at matrixing terminal? usually, 8?
Dispatched by the server to control the progress of hacking. While "hacking" is typically performed against enemy targets, some actions that involve ally on ally hacking can occur. In this sense, hacking can be consider change progress.
In general, the act of hacking is maintained by the server but the conclusion is managed by the client. Hacking typically locks the player into a cancellable firing animation and works as all-or-nothing. The progress bar window is displayed and updated each tick by the server; but, the client can cancel it on its own. When hacking is complete as indicated by the appropriate
HackState
, the client performs the intended action upon the target. Facility amenities will temporarily ignore IFF requirements; vehicles will permanently transfer control over to the hack-starter's empire; facility turret weapons will temporarily convert to their anti-vehicle or anti-aircraft configurations; facilities will be compromised and begin the long process of converting to the hack-starter's empire; and, so forth.As mentioned, one of the unexpected uses of this message will assist the conversion of allied facility turreted weapons to their upgraded armaments.
na; 0 commonly; 2 when performing (phalanx) upgrades; 3 for building objects during login phase; hack type? possibly player hacking level 0-3?
the target of the hack
the player
the amount of progress visible; visible range is 0 - 100
na; often a large number; doesn't seem to be
char_id
?hack state
na; 5 - boost pain field at matrixing terminal? usually, 8?