the target object
the action code 24 - deconstructs player 28 - start imprinting process (progress bar + character animation) 32 - finish imprinting? 36 - cloak 40 - uncloak 82 - hit flinch? 138 - time till item can be used ????? 44, 45, 46, 47 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated" 48, 49, 50, 51 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated" 52, 53, 54, 55 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation) 60, 61, 62, 63 - Displays "This facility's generator is under attack!" 64, 65, 66, 67 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!" 68, 69, 70, 71 - Displays "This facility's generator is back on line" 88, 89, 90, 91 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?) 92, 93, 94, 95 - Plays vehicle pad animation moving downwards 96, 97, 98, 99 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate 200, 201, 202, 203 - For aircraft - client shows "THe bailing mechanism failed! To fix the mechanism, land and repair the vehicle!" 224 - Sets vehicle or player to be black ops 228 - Reverts player from black ops
the action code 24 - deconstructs player 28 - start imprinting process (progress bar + character animation) 32 - finish imprinting? 36 - cloak 40 - uncloak 82 - hit flinch? 138 - time till item can be used ????? 44, 45, 46, 47 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated" 48, 49, 50, 51 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated" 52, 53, 54, 55 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation) 60, 61, 62, 63 - Displays "This facility's generator is under attack!" 64, 65, 66, 67 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!" 68, 69, 70, 71 - Displays "This facility's generator is back on line" 88, 89, 90, 91 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?) 92, 93, 94, 95 - Plays vehicle pad animation moving downwards 96, 97, 98, 99 - Makes the vehicle bounce slightly.
the action code 24 - deconstructs player 28 - start imprinting process (progress bar + character animation) 32 - finish imprinting? 36 - cloak 40 - uncloak 82 - hit flinch? 138 - time till item can be used ????? 44, 45, 46, 47 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated" 48, 49, 50, 51 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated" 52, 53, 54, 55 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation) 60, 61, 62, 63 - Displays "This facility's generator is under attack!" 64, 65, 66, 67 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!" 68, 69, 70, 71 - Displays "This facility's generator is back on line" 88, 89, 90, 91 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?) 92, 93, 94, 95 - Plays vehicle pad animation moving downwards 96, 97, 98, 99 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate 200, 201, 202, 203 - For aircraft - client shows "THe bailing mechanism failed! To fix the mechanism, land and repair the vehicle!" 224 - Sets vehicle or player to be black ops 228 - Reverts player from black ops
the target object
Dispatched by the server to enact an effect on some game object. (Write more some other time.)
the target object
the action code 24 - deconstructs player 28 - start imprinting process (progress bar + character animation) 32 - finish imprinting? 36 - cloak 40 - uncloak 82 - hit flinch? 138 - time till item can be used ????? 44, 45, 46, 47 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated" 48, 49, 50, 51 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated" 52, 53, 54, 55 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation) 60, 61, 62, 63 - Displays "This facility's generator is under attack!" 64, 65, 66, 67 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!" 68, 69, 70, 71 - Displays "This facility's generator is back on line" 88, 89, 90, 91 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?) 92, 93, 94, 95 - Plays vehicle pad animation moving downwards 96, 97, 98, 99 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate 200, 201, 202, 203 - For aircraft - client shows "THe bailing mechanism failed! To fix the mechanism, land and repair the vehicle!" 224 - Sets vehicle or player to be black ops 228 - Reverts player from black ops