na
the player or player-controlled vehicle
the other party in the collision
the player's health
the target's health
the player's velocity
the target's velocity
the player's world coordinates
the target's world coordinates
na
na
na
the player or player-controlled vehicle
the player's health
the player's world coordinates
the player's velocity
the other party in the collision
the target's health
the target's world coordinates
the target's velocity
na
na
na
na
Dispatched by the client when the player has encountered a physical interaction that would cause damage.
Collision information reports about two subjects who were involved in an altercation. The first is the
player
, that is, the client's avatar. The second is thetarget
with respect to theplayer
- whatever the avatar ran into, or whatever ran into the avatar. In the case of isolated forms of collision such as fall damage thetarget
fields are blank or zero'd.na
the player or player-controlled vehicle
the other party in the collision
the player's health
the target's health
the player's velocity
the target's velocity
the player's world coordinates
the target's world coordinates
na
na
na