Dispatched by the client when the player's intent is to put an item down on the ground.
When a player drops an item, it normally appears right under their feet (where they are standing).
This part of the ground is chosen because it should be the stable.
Also, those coordinates belonging to the player are the most accessible.
This process, however, is not automatic.
The server determines the exact position where the item gets placed.
This packet is complemented by an ObjectDetachMessage packet from the server that performs the actual "dropping."
This member is added by an implicit conversion from DropItemMessage to
any2stringadd[DropItemMessage] performed by method any2stringadd in scala.Predef.
Dispatched by the client when the player's intent is to put an item down on the ground.
When a player drops an item, it normally appears right under their feet (where they are standing). This part of the ground is chosen because it should be the stable. Also, those coordinates belonging to the player are the most accessible. This process, however, is not automatic. The server determines the exact position where the item gets placed.
This packet is complemented by an
ObjectDetachMessage
packet from the server that performs the actual "dropping."the item to be dropped