Dispatched by the server to inform the client of a change in deployable items and that the map should be updated.
When this packet defines a Buildaction, an icon of the deployable item is added to the avatar's map.
The actual object referenced does not have to actually exist on the client for the map element to appear.
The identity of the element is discerned from its icon rather than the actual object (if it exists).
When this packet defines a Deconstructaction, the icon of the deployable item is removed from the avatar's map.
(The map icon to be removed is located by searching for the matching UID.
The item does not need to exist to remove its icon.)
All deployables have a map-icon-menu that allows for control of and some feedback about the item.
At the very least, the item can be dismissed.
The type of icon indicating the type of deployable item determines the map-icon-menu.
Normally, the icon of a random (but friendly) deployable is gray and the menu is unresponsive.
If the player_guid matches the client's avatar, the icon is yellow and that marks that the avatar owns this item.
The avatar is capable of accessing the item's map-icon-menu and manipulating the item from there.
If the deployable item actually doesn't exist, feedback is disabled, e.g., Aegis Shield Generators lack upgrade information.
action
how the entries in the following List are affected
Dispatched by the server to inform the client of a change in deployable items and that the map should be updated.
When this packet defines a
Build
action
, an icon of the deployable item is added to the avatar's map. The actual object referenced does not have to actually exist on the client for the map element to appear. The identity of the element is discerned from its icon rather than the actual object (if it exists). When this packet defines aDeconstruct
action
, the icon of the deployable item is removed from the avatar's map. (The map icon to be removed is located by searching for the matching UID. The item does not need to exist to remove its icon.)All deployables have a map-icon-menu that allows for control of and some feedback about the item. At the very least, the item can be dismissed. The type of icon indicating the type of deployable item determines the map-icon-menu. Normally, the icon of a random (but friendly) deployable is gray and the menu is unresponsive. If the
player_guid
matches the client's avatar, the icon is yellow and that marks that the avatar owns this item. The avatar is capable of accessing the item's map-icon-menu and manipulating the item from there. If the deployable item actually doesn't exist, feedback is disabled, e.g., Aegis Shield Generators lack upgrade information.how the entries in the following
List
are affecteda
List
of information regarding deployable items