final case classDamageWithPositionMessage(unk: Int, pos: Vector3) extends PlanetSideGamePacket with Product with Serializable
Dispatched by the server to indicate a source of damage affecting the player.
Unlike HitHint the damage source is defined by an actual coordinate location rather than a physical target.
The player will be shown a fading, outwards drifting, red tick mark.
The location will indicate a general direction towards the source.
If the option Game/Show Damage Flash is set, the player's screen will flash red briefly when a mark is displayed.
Dispatched by the server to indicate a source of damage affecting the player. Unlike
HitHint
the damage source is defined by an actual coordinate location rather than a physical target.The player will be shown a fading, outwards drifting, red tick mark. The location will indicate a general direction towards the source. If the option
Game/Show Damage Flash
is set, the player's screen will flash red briefly when a mark is displayed.the intensity of the damage tick marks
the position
HitHint