Create a dispatched game packet that instructs the client to update the user about continents that are conquered.
This generates the event message "The [empire] have captured [continent]."
If the continent_guid is not a valid zone, no message is displayed.
If empire is not a valid empire, or refers to the neutral or Black Ops forces, no message is displayed.
Create a dispatched game packet that instructs the client to update the user about continents that are conquered.
This generates the event message "The [empire] have captured [continent]." If the continent_guid is not a valid zone, no message is displayed. If empire is not a valid empire, or refers to the neutral or Black Ops forces, no message is displayed.
identifies the zone (continent)
identifies the empire