the object being manipulated (controlled)
the amount of pitch that affects orientation from forward facing (0)
the amount of yaw that affects orientation from forward-facing (0)
the object being manipulated (controlled)
the amount of pitch that affects orientation from forward facing (0)
the amount of yaw that affects orientation from forward-facing (0)
Dispatched from a client when its user is controlling a secondary object whose state must be updated.
When
ChildObjectStateMessage
is being sent to the server, it replacesPlayerStateMessage
. The packet frequently gets hidden in aMultiPacket
, though it is not functionally essential to do that.Note the lack of position data. The secondary object in question is updated in position through another means or is stationary. The only concern is the direction the object is facing. The angles are relative to the object's normal forward-facing and typically begin tracking at 0, 0 (forward-facing).
the object being manipulated (controlled)
the amount of pitch that affects orientation from forward facing (0)
the amount of yaw that affects orientation from forward-facing (0)