the continent (zone)
the map id of this building from the MPO files
if the building has a silo, the amount of NTU in that silo; NTU is reported in multiples of 10%; valid for 0 (0%) to 10 (100%)
if the building can be hacked and will take time to convert, whether the building is being hacked
if the building is being hacked, the empire that is performing the hacking
if the building is being hacked, the amount of time remaining until the hack finishes/clears; recorded in milliseconds (ms)
the empire that owns the building currently
na; value != 0 causes the next field to be defined
na
if the building has a generator, the state of the generator
if the building has spawn tubes, whether at least one of the tubes is powered and operational
if the building is a capitol facility, whether the force dome is active
the benefits from other Lattice-linked bases does this building possess
cavern benefits; any non-zero value will cause the cavern module icon (yellow) to appear; proper module values cause the cavern module icon to render green; all benefits will report as due to a "Cavern Lock"
na
na
na
na; value != 8 causes the next field to be defined
na
if the building has spawn tubes, the (boosted) strength of its enemy pain field
if the building has a generator, the (boosted) strength of its enemy pain field
if the building has a generator, the (boosted) strength of its enemy pain field
if the building has spawn tubes, the (boosted) strength of its enemy pain field
the map id of this building from the MPO files
cavern benefits; any non-zero value will cause the cavern module icon (yellow) to appear; proper module values cause the cavern module icon to render green; all benefits will report as due to a "Cavern Lock"
the continent (zone)
if the building is being hacked, the empire that is performing the hacking
the empire that owns the building currently
if the building is a capitol facility, whether the force dome is active
if the building has a generator, the state of the generator
if the building is being hacked, the amount of time remaining until the hack finishes/clears; recorded in milliseconds (ms)
if the building can be hacked and will take time to convert, whether the building is being hacked
the benefits from other Lattice-linked bases does this building possess
if the building has a silo, the amount of NTU in that silo; NTU is reported in multiples of 10%; valid for 0 (0%) to 10 (100%)
if the building has spawn tubes, whether at least one of the tubes is powered and operational
na; value != 0 causes the next field to be defined
na
na
na
na
na; value != 8 causes the next field to be defined
na
Update the state of map asset for a client's specific building's state. The most common application of this packet is to synchronize map state during world login.
A "building" mainly constitutes any map-viewable structure that has properties or whose ownership can be asserted. This packet is valid for all major facilities, field towers, warp gates, and some static environment elements. Additional properties, if available, can be viewed by selecting the sphere of influence of a given building. The combination of continent UID and building UID ensures that all buildings are uniquely-defined. This packet can be applied on any continent and will affect the appropriate building on any other continent. As the intercontinental map is always available, all map assets will publish real time updates to all players. Map information configured by this packet is not obscured from any players, regardless of faction. (Network state updates will be delayed for, and the type of compromise will not be specified to, defenders.)
Aside from the map-viewable aspects, a few properties set by this packet also have game world effects. Additionally, though most parameters are treated as mandatory, not all buildings will be able to use those parameters. A parameter that is not applicable for a given asset, e.g., NTU for a field tower, will be ignored. A collision between some parameters can occur. For example, if
is_hacking
isfalse
, the other hacking fields are considered invalid. Ifis_hacking
istrue
but the hacking empire is also the owning empire, theis_hacking
state is invalid.Lattice benefits: (stackable)
00 - None
01 - Amp Station
02 - Dropship Center
04 - Bio Laboratory
08 - Interlink Facility
16 - Technology Plant
Cavern benefits: (stackable)
000 - None
004 - Speed Module
008 - Shield Module
016 - Vehicle Module
032 - Equipment Module
064 - Health Module
128 - Pain Module
the continent (zone)
the map id of this building from the MPO files
if the building has a silo, the amount of NTU in that silo; NTU is reported in multiples of 10%; valid for 0 (0%) to 10 (100%)
if the building can be hacked and will take time to convert, whether the building is being hacked
if the building is being hacked, the empire that is performing the hacking
if the building is being hacked, the amount of time remaining until the hack finishes/clears; recorded in milliseconds (ms)
the empire that owns the building currently
na; value != 0 causes the next field to be defined
na
if the building has a generator, the state of the generator
if the building has spawn tubes, whether at least one of the tubes is powered and operational
if the building is a capitol facility, whether the force dome is active
the benefits from other Lattice-linked bases does this building possess
cavern benefits; any non-zero value will cause the cavern module icon (yellow) to appear; proper module values cause the cavern module icon to render green; all benefits will report as due to a "Cavern Lock"
na
na
na
na; value != 8 causes the next field to be defined
na
if the building has spawn tubes, the (boosted) strength of its enemy pain field
if the building has a generator, the (boosted) strength of its enemy pain field