final case classBattleExperienceMessage(player_guid: PlanetSideGUID, experience: Long, msg: Int) extends PlanetSideGamePacket with Product with Serializable
Inform the client how many battle experience points (BEP) the player currently has earned.
The amount of experience earned is an accumulating value.
Whenever the server sends this packet, the value of this field is equal to the player's current total BEP.
Each packet updates to a higher BEP score and the client occasionally reports of the difference as an event message.
"You have been awarded x battle experience points."
Milestone notifications that occur due to BEP gain, e.g., rank progression, will trigger naturally as the client is updated.
It is possible to award more battle experience than is necessary to progress one's character to the highest battle rank.
(This must be accomplished in a single event packet.)
Only the most significant notifications will be displayed in that case.
If the BEP has been modified, there will be an extra three bits to indicate which message to display.
Messages:
0 - Normal
1 - Normal (repeat?)
2 - Support bonus ("due to support activity")
4 - Rabbit bonus ("+25% rabbit Bonus")
(Support message has priority over Rabbit message.)
Exploration: msg = 1 probably does not do the same thing as mod = 0.
Inform the client how many battle experience points (BEP) the player currently has earned.
The amount of
experience
earned is an accumulating value. Whenever the server sends this packet, the value of this field is equal to the player's current total BEP. Each packet updates to a higher BEP score and the client occasionally reports of the difference as an event message. "You have been awardedx
battle experience points." Milestone notifications that occur due to BEP gain, e.g., rank progression, will trigger naturally as the client is updated.It is possible to award more battle experience than is necessary to progress one's character to the highest battle rank. (This must be accomplished in a single event packet.) Only the most significant notifications will be displayed in that case. If the BEP has been modified, there will be an extra three bits to indicate which message to display.
Messages:
0 - Normal
1 - Normal (repeat?)
2 - Support bonus ("due to support activity")
4 - Rabbit bonus ("+25% rabbit Bonus")
(Support message has priority over Rabbit message.)
Exploration:
msg = 1
probably does not do the same thing asmod = 0
.the player
the current total experience
modifies the awarded experience message