final case classAvatarJumpMessage(state: Boolean) extends PlanetSideGamePacket with Product with Serializable
Tell the server that the player is is jumping.
This will allow it to coordinate animation with other clients.
During the jump, the avatar's "height" coordinate does change, as reported in PlayerStateMessageUpstream.
PlayerStateMessage, however, can depict another player with a proper jumping animation without the explicit coordinate change.
The server must probably account for the distance to the ground when passing along data somehow.
This member is added by an implicit conversion from AvatarJumpMessage to
any2stringadd[AvatarJumpMessage] performed by method any2stringadd in scala.Predef.
This member is added by an implicit conversion from AvatarJumpMessage to
StringFormat[AvatarJumpMessage] performed by method StringFormat in scala.Predef.
Tell the server that the player is is jumping. This will allow it to coordinate animation with other clients.
During the jump, the avatar's "height" coordinate does change, as reported in
PlayerStateMessageUpstream
.PlayerStateMessage
, however, can depict another player with a proper jumping animation without the explicit coordinate change. The server must probably account for the distance to the ground when passing along data somehow.Exploration:
Is
state
ever nottrue
?true