the player
how to affect the implant or the slot
: from 0 to 2
: a value that depends on context from ImplantAction:
Add - 0-9 depending on the ImplantType
Remove - any valid value; field is not significant to this action
Initialization - 0 to revoke slot; 1 to allocate implant slot
Activation - 0 to deactivate implant; 1 to activate implant
UnlockMessage - 0-3 as an unlocked implant slot; display a message
OutOfStamina - lock implant; 0 to lock; 1 to unlock; display a message
how to affect the implant or the slot
: from 0 to 2
the player
: a value that depends on context from ImplantAction:
Add - 0-9 depending on the ImplantType
Remove - any valid value; field is not significant to this action
Initialization - 0 to revoke slot; 1 to allocate implant slot
Activation - 0 to deactivate implant; 1 to activate implant
UnlockMessage - 0-3 as an unlocked implant slot; display a message
OutOfStamina - lock implant; 0 to lock; 1 to unlock; display a message
Change the state of the implant. Spawn messages for certain implant-related events.
The implant Second Wind is technically an invalid
ImplantTypefor this packet. This owes to the unique activation trigger for that implant - a near-death experience of ~0HP.the player
how to affect the implant or the slot
: from 0 to 2
: a value that depends on context from
ImplantAction:Add- 0-9 depending on theImplantTypeRemove- any valid value; field is not significant to this actionInitialization- 0 to revoke slot; 1 to allocate implant slotActivation- 0 to deactivate implant; 1 to activate implantUnlockMessage- 0-3 as an unlocked implant slot; display a messageOutOfStamina- lock implant; 0 to lock; 1 to unlock; display a messageImplantType