Report the state of the grenade throw animation for this player.
The default state is "held at side," though the client's avatar never has to announce this.
The throwing animation has a minor timing glitch.
Causing another player to raise his arm will always result in that arm being lowered a few seconds later.
This is as opposed to the client's avatar, who can seem to hold a grenade in the "prepare to throw" state indefinitely.
If the avatar looks away from a player whose grenade arm is up ("prepare to throw"), however, when they look back at the player,
his grenade arm will occasionally have been lowered ("held at side") again before it would normally be lowered.
A client will dispatch state 'Primed' and state 'Thrown' for the avatar's actions.
A client will only react temporarily for another character other than the avatar when the given a state 'Primed'.
If that internal state is not changed, however, that other character will not respond to any subsequent 'Primed' state.
(This may also be a glitch.)
States:
1 - prepare to throw (grenade held back over shoulder)
2 - throwing (grenade released overhand and then reset) (avatar only)
Report the state of the grenade throw animation for this player. The default state is "held at side," though the client's avatar never has to announce this.
The throwing animation has a minor timing glitch. Causing another player to raise his arm will always result in that arm being lowered a few seconds later. This is as opposed to the client's avatar, who can seem to hold a grenade in the "prepare to throw" state indefinitely. If the avatar looks away from a player whose grenade arm is up ("prepare to throw"), however, when they look back at the player, his grenade arm will occasionally have been lowered ("held at side") again before it would normally be lowered.
A client will dispatch state 'Primed' and state 'Thrown' for the avatar's actions. A client will only react temporarily for another character other than the avatar when the given a state 'Primed'. If that internal state is not changed, however, that other character will not respond to any subsequent 'Primed' state. (This may also be a glitch.)
States:
1 - prepare to throw (grenade held back over shoulder)
2 - throwing (grenade released overhand and then reset) (avatar only)
the player
the animation state