Dispatched to the server when the player encounters something for the very first time in their campaign.
For example, the first time the player rubs up against a game object with a yellow exclamation point.
For example, the first time the player draws a specific weapon.
When the first time events (FTE's) are received, battle experience is awarded.
Text information about the object will be displayed.
A certain itemized checkbox under the "Training" tab that corresponds is marked off.
The latter list indicates all "encounter-able" game objects for which a FTE exists.
These effects only happen once per character/campaign.
(The Motion Sensor will occasionally erroneously display the information window on repeat encounters.
No additional experience is given, though.)
FTE's are recorded in a great List of Strings in the middle of player ObjectCreateMessage data.
Tutorial complete events are enqueued nearby.
Dispatched to the server when the player encounters something for the very first time in their campaign. For example, the first time the player rubs up against a game object with a yellow exclamation point. For example, the first time the player draws a specific weapon.
When the first time events (FTE's) are received, battle experience is awarded. Text information about the object will be displayed. A certain itemized checkbox under the "Training" tab that corresponds is marked off. The latter list indicates all "encounter-able" game objects for which a FTE exists. These effects only happen once per character/campaign. (The Motion Sensor will occasionally erroneously display the information window on repeat encounters. No additional experience is given, though.)
FTE's are recorded in a great
List
ofString
s in the middle of playerObjectCreateMessage
data. Tutorial complete events are enqueued nearby.the player
the game object that triggers the event
na
the string name of the event