avatar's mortal relationship with the world;
the following timers are applicable during Death and RespawnTimer;
faction is applicable mainly during Release
total length of respawn countdown, in milliseconds
initial length of the respawn timer, in milliseconds
player's last position
spawn points available for this faction on redeployment map
na
spawn points available for this faction on redeployment map
player's last position
avatar's mortal relationship with the world;
the following timers are applicable during Death and RespawnTimer;
faction is applicable mainly during Release
initial length of the respawn timer, in milliseconds
total length of respawn countdown, in milliseconds
na
Dispatched by the server to manipulate the client's management of the
Playerobject owned by the user as his "avatar."The cycle of a player is generally
AlivetoDeadandDeadtoReleaseandReleasetoRespawnTimertoAlive. When deconstructing oneself, the user makes a jump betweenAliveandRelease; and, he may make a further jump fromReleasetoAlivedepending on spawning choices. BeingAliveis the most common state. (Despite what anyone says.) BeingDeadis just a technical requirement to initialize the revive timer. The player should be sufficiently "dead" by having his health points decreased to zero. If the timer is reduced to zero, the player is sent back to their faction-appropriate sanctuary continent.Releasecauses a "dead" player to have its character model converted into a backpack or a form of pastry. This cancels the revival timer - the player may no longer be revived - and brings the user to the deployment map. From the deployment map, the user may select a place where they may respawn a new character. The options available form this spawn are not only related to the faction affinity of the bases compared to the user's player(s) but also to the fieldfactionas is provided in the packet. If the player is converted to a state ofReleasewhile being alive, the deployment map is still displayed. Their character model is not replaced by a backpack or pastry.RespawnTimeris likeDeadas it is just a formal distinction to cause the client to display a timer. The state indicates that the player is being resurrected at a previously-selected location in the stateAlive.avatar's mortal relationship with the world; the following timers are applicable during
DeathandRespawnTimer;factionis applicable mainly duringReleasetotal length of respawn countdown, in milliseconds
initial length of the respawn timer, in milliseconds
player's last position
spawn points available for this faction on redeployment map
na