avatar's mortal relationship with the world;
the following timers are applicable during Death
and RespawnTimer
;
faction
is applicable mainly during Release
total length of respawn countdown, in milliseconds
initial length of the respawn timer, in milliseconds
player's last position
spawn points available for this faction on redeployment map
na
spawn points available for this faction on redeployment map
player's last position
avatar's mortal relationship with the world;
the following timers are applicable during Death
and RespawnTimer
;
faction
is applicable mainly during Release
initial length of the respawn timer, in milliseconds
total length of respawn countdown, in milliseconds
na
Dispatched by the server to manipulate the client's management of the
Player
object owned by the user as his "avatar."The cycle of a player is generally
Alive
toDead
andDead
toRelease
andRelease
toRespawnTimer
toAlive
. When deconstructing oneself, the user makes a jump betweenAlive
andRelease
; and, he may make a further jump fromRelease
toAlive
depending on spawning choices. BeingAlive
is the most common state. (Despite what anyone says.) BeingDead
is just a technical requirement to initialize the revive timer. The player should be sufficiently "dead" by having his health points decreased to zero. If the timer is reduced to zero, the player is sent back to their faction-appropriate sanctuary continent.Release
causes a "dead" player to have its character model converted into a backpack or a form of pastry. This cancels the revival timer - the player may no longer be revived - and brings the user to the deployment map. From the deployment map, the user may select a place where they may respawn a new character. The options available form this spawn are not only related to the faction affinity of the bases compared to the user's player(s) but also to the fieldfaction
as is provided in the packet. If the player is converted to a state ofRelease
while being alive, the deployment map is still displayed. Their character model is not replaced by a backpack or pastry.RespawnTimer
is likeDead
as it is just a formal distinction to cause the client to display a timer. The state indicates that the player is being resurrected at a previously-selected location in the stateAlive
.avatar's mortal relationship with the world; the following timers are applicable during
Death
andRespawnTimer
;faction
is applicable mainly duringRelease
total length of respawn countdown, in milliseconds
initial length of the respawn timer, in milliseconds
player's last position
spawn points available for this faction on redeployment map
na