Force a player model to change its exo-suit.
Set all GUI elements and functional elements to be associated with that type of exo-suit.
Inventory and holster contents are discarded.
Due to the way armor is handled internally, a player of one faction may not spawn in the exo-suit of another faction.
That style of exo-suit is never available through this packet.
As MAX units do not get their weapon by default, all the MAX values produce the same faction-appropriate mechanized exo-suit body visually.
(The MAX weapons are supplied in subsequent packets.)
Mechanized Assault Subtypes:
0 - na
1 - AI MAX
2 - AV MAX
3 - AA MAX
This member is added by an implicit conversion from ArmorChangedMessage to
any2stringadd[ArmorChangedMessage] performed by method any2stringadd in scala.Predef.
This member is added by an implicit conversion from ArmorChangedMessage to
ArrowAssoc[ArmorChangedMessage] performed by method ArrowAssoc in scala.Predef.
This member is added by an implicit conversion from ArmorChangedMessage to
StringFormat[ArmorChangedMessage] performed by method StringFormat in scala.Predef.
This member is added by an implicit conversion from ArmorChangedMessage to
ArrowAssoc[ArmorChangedMessage] performed by method ArrowAssoc in scala.Predef.
Force a player model to change its exo-suit. Set all GUI elements and functional elements to be associated with that type of exo-suit. Inventory and holster contents are discarded.
Due to the way armor is handled internally, a player of one faction may not spawn in the exo-suit of another faction. That style of exo-suit is never available through this packet. As MAX units do not get their weapon by default, all the MAX values produce the same faction-appropriate mechanized exo-suit body visually. (The MAX weapons are supplied in subsequent packets.)
Mechanized Assault Subtypes:
0 - na
1 - AI MAX
2 - AV MAX
3 - AA MAX
the player
the type of exo-suit
the exo-suit subtype, if any