net.psforever.objects.vital.resolution
The expanded (Any)=>Unit function for infantry.
The expanded (Any)=>Unit function for infantry.
Apply the damage values to the health field and personal armor field for an infantry target.
a tuple containing damage values for: health, personal armor
the historical ResolvedProjectile information
the Player object to be affected by these damage values (at some point)
The expanded (Any)=>Unit function for vehicles.
The expanded (Any)=>Unit function for vehicles.
Apply the damage value to the shield field and then the health field (that order) for a vehicle target.
the raw damage
the historical ResolvedProjectile information
the Vehicle object to be affected by these damage values (at some point)
Unlike with Infantry* and with Max*'s,
VehicleDamageAfterResist does not necessarily need to validate its target object.
Unlike with Infantry* and with Max*'s,
VehicleDamageAfterResist does not necessarily need to validate its target object.
The required input is sufficient.
the historical ResolvedProjectile information
a function literal for dealing with damage values and resistance values together