The definition mix-in for any game object that possesses a proximity-based effect.
This includes the limited proximity-based functionality of the formal medical terminals
and the actual proximity-based functionality of the cavern crystals.
Objects created by this definition being linked by their communication
between the server and client using ProximityTerminalUseMessage game packets.
This member is added by an implicit conversion from ProximityDefinition to
any2stringadd[ProximityDefinition] performed by method any2stringadd in scala.Predef.
This member is added by an implicit conversion from ProximityDefinition to
ArrowAssoc[ProximityDefinition] performed by method ArrowAssoc in scala.Predef.
This member is added by an implicit conversion from ProximityDefinition to
StringFormat[ProximityDefinition] performed by method StringFormat in scala.Predef.
This member is added by an implicit conversion from ProximityDefinition to
ArrowAssoc[ProximityDefinition] performed by method ArrowAssoc in scala.Predef.
The definition mix-in for any game object that possesses a proximity-based effect. This includes the limited proximity-based functionality of the formal medical terminals and the actual proximity-based functionality of the cavern crystals. Objects created by this definition being linked by their communication between the server and client using
ProximityTerminalUseMessage
game packets.