Data for the Definition for any Terminal that is of a type "implant_terminal_interface."
Implant terminals are composed of two components.
This Definition constructs the invisible interface component (interacted with as a game window).
Unlike other Terminal objects in the game, this one must be constructed on the client and
attached as a child of the visible implant terminal component - the "implant_terminal_mech."
Data for the
Definition
for anyTerminal
that is of a type "implant_terminal_interface." Implant terminals are composed of two components. ThisDefinition
constructs the invisible interface component (interacted with as a game window). Unlike otherTerminal
objects in the game, this one must be constructed on the client and attached as a child of the visible implant terminal component - the "implant_terminal_mech."