net.psforever.objects.serverobject.deploy
A response message to report successful deploy change.
A response message to report successful deploy change.
the object being deployed
the new deploy state
A response message to report an unsuccessful deployment change.
A response message to report an unsuccessful deployment change.
the object being changed
the attempted deployment state
a string explaining why the state can not or will not change
A response message to report successful undeploy change.
A response message to report successful undeploy change.
the object being undeployed
the new undeploy state
A shorthand type
for a valid object of Deployment
.
A message for instigating a change to a deploy state.
A message for instigating a change to a deploy state.
the new deploy state
A message for instigating a change in deployment state.
A message for instigating a change in deployment state.
the new deployment state
A message for instigating a change to an undeploy state.
A message for instigating a change to an undeploy state.
the new undeploy state
Is this state
considered one of "deploy?"
Is this state
considered one of "deploy?"
the state to check
yes, if it is a valid state; otherwise, false
Is this state
considered one of "undeploy?"
Is this state
considered one of "undeploy?"
the state to check
yes, if it is a valid state; otherwise, false
Given a starting deployment state, provide the next deployment state in a sequence.
Two sequences are defined.
Given a starting deployment state, provide the next deployment state in a sequence.
Two sequences are defined.
The more elaborate sequence proceeds from Mobile --> Deploying --> Deployed --> Undeploying --> Mobile
.
This is the standard in-game deploy cycle.
The sequence void of complexity is State7 --> State7
.
State7
is an odd condition possessed mainly by vehicles that do not deploy.
the original deployment state
the deployment state that is being transitioned