Equipment
is anything that can be:
placed into a slot of a certain "size";
and, placed into an inventory system;
and, special carried (like a lattice logic unit);
and, dropped on the ground in the game world and render where it was deposited.
A size-checked unit of storage (or mounting) for Equipment
.
Fire mode is a non-complex method of representing variance in Equipment
output.
All weapons and some support items have fire modes, though most only have one.
Fire mode is a non-complex method of representing variance in Equipment
output.
All weapons and some support items have fire modes, though most only have one.
The number of fire modes is visually indicated by the bubbles next to the icon of the Equipment
in a holster slot.
The specifics of how a fire mode affects the output is left to implementation and execution.
Contrast how Tool
s deal with multiple types of ammunition.
the type parameter representing the fire mode
An Enumeration
of all the ammunition types in the game, paired with their object id as the Value
.
An Enumeration
of all the construction tool objects in the game, paired with their object id as the Value
.
An Enumeration
of common equipment sizes in the game.
An Enumeration
of common equipment sizes in the game.
Check the comments for originating use.
An Enumeration
of the kit types in the game, paired with their object id as the Value
.
An Enumeration
of some activation-type Equipment
in the game, paired with their object id as the Value
.
A size-checked unit of storage (or mounting) for
Equipment
. Unlike inventory space, anything placed in "slot" space is expected to be visible to the game world in some fashion.