The FireModeSlot
can be called the "magazine feed," an abstracted "ammunition slot."
Most weapons will have only one ammunition slot and swap different ammunition into it as needed.
The FireModeSlot
can be called the "magazine feed," an abstracted "ammunition slot."
Most weapons will have only one ammunition slot and swap different ammunition into it as needed.
In general to swap ammunition means to unload the onld ammunition and load the new ammunition.
Many weapons also have one ammunition slot and multiple fire modes using the same list of ammunition
This slot manages either of two ammunitions where one does not need to unload to be swapped to the other;
however, the fire mod has most likely been changed.
The Punisher -
six ammunition types in total,
two uniquely different types without unloading,
two exclusive groups of ammunition divided into 2 cycled types and 4 cycled types -
is an example of a weapon that benefits from this implementation.
Use the *Definition
that was provided to this object to initialize its fields and settings.
Use the *Definition
that was provided to this object to initialize its fields and settings.
the Tool
being initialized