A type of Equipment that can be wielded and applied to the game world to produce other game objects.
Functionally, ConstructionItem objects resemble Tool objects that have fire mode state and alternate "ammunition."
Very much unlike Tool object counterparts, however,
the alternate "ammunition" is also a type of fire mode state
maintained in a two-dimensional grid of related states.
These states represent output products called deployables or, in the common vernacular, CE.
Also unlike Tool objects, whose ammunition is always available even when drawing the weapon is not permitted,
the different states are not all available if just the equipment itself is available.
Parameters along with these CE states
indicate whether the current output product is something the player is permitted to utilize.
the ObjectDefinition that constructs this item and maintains some of its immutable fields
Value Members
final def!=(arg0: Any): Boolean
Definition Classes
AnyRef → Any
final def##(): Int
Definition Classes
AnyRef → Any
def+(other: String): String
Implicit information
This member is added by an implicit conversion from ConstructionItem to
any2stringadd[ConstructionItem] performed by method any2stringadd in scala.Predef.
This member is added by an implicit conversion from ConstructionItem to
StringFormat[ConstructionItem] performed by method StringFormat in scala.Predef.
A type of
Equipment
that can be wielded and applied to the game world to produce other game objects.Functionally,
ConstructionItem
objects resembleTool
objects that have fire mode state and alternate "ammunition." Very much unlikeTool
object counterparts, however, the alternate "ammunition" is also a type of fire mode state maintained in a two-dimensional grid of related states. These states represent output products called deployables or, in the common vernacular, CE. Also unlikeTool
objects, whose ammunition is always available even when drawing the weapon is not permitted, the different states are not all available if just the equipment itself is available. Parameters along with these CE states indicate whether the current output product is something the player is permitted to utilize.